Kids@Play
Save The Date
International CES
Jan. 8-11, 2009
Las Vegas, Nevada


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Today’s kids have digital power like no generation before.

How can we make sure that they grow into creative, responsible digital citizens, and not just button pushers? Join us at CES Kids@Play for this important dialog. See the tools that today’s kids will use to build tomorrow’s digital world.

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Exhibitors

Summit Sponsors from 2008

Symantec
Symantec:
Symantec's Norton products provide PC security, transaction security, backup, and PC tuneup solutions to protect against viruses, spyware, phishing, and more. Symantec is also at the forefront of helping to keep kids safe online by educating them and their parents about cyber safety, cyber security, and cyber ethics. Today they're working with Miss America to promote Internet safety through smart digital parenting tools and tips.


Digital Blue
Digital Blue:
Digital Blue is a leading maker of electronics and software for the youth market. Award-winning educational products, including the Smithsonian Computer Microscope and the Digital Movie Creator 3.0, are used in classrooms around the world. Other popular products include the American Idol Digital Camera and Camcorder, the Disney Pix line of digital cameras, the Disney Mix line of personal media players, and the new Disney Flix Digital Video Camera.


Jasman Toys
Jasman Toys:
Jasman Toys is a growing designer and producer of highquality, innovative toys for children of all ages. With toy categories that range from remote controlled helicopters, electronic dinosaurs and shooting toys, Jasman has established a strong presence in the boy's toys market. Jasman products are available at toy, hobby, gift, mass merchant and department stores throughout the United States and abroad.


Hopelab
Hopelab:
HopeLab, founded in 2001 by Pamela Omidyar, is a nonprofit committed to combining rigorous research with innovative solutions to improve the health and quality of life of young people with chronic illness. In 2006, HopeLab introduced the breakthrough Re-Mission video game for adolescents with cancer. Developed with the input from young cancer patients, research shows that playing Re-Mission improves key health outcomes in these patients. HopeLab is now applying its customer-focused, research-based approach to develop other interventions for young people suffering from chronic illness.


Wild Planet Entertainment, Inc.
Wild Planet Entertainment, Inc.:
Wild Planet creates kid-cool products that garner parent approval. The San Francisco-based company was founded in 1993 with a mission to make quality toys that provide positive play experiences for children. Its Spy Gear™ and Hyper Dash™ brands have earned numerous awards for utilizing technology to educate, engage and entertain kids.


Texas Instruments
Texas Instruments:
Texas Instruments provides a wide range of advanced tools connecting the classroom experience with real-world applications and enabling students and teachers to explore mathematics and science interactively. Designed with leading educators and researchers, Texas Instruments educational technology and services are tested against recognized third-party research on effective instruction and improved student learning.


Tutor.com
Tutor.com:
Tutor.com is the leading live, online tutoring service for families. Students receive one-to-one help instantly from a professional tutor. There are no appointments to make and no schedules to keep. Tutor.com empowers students to get help in math, science, social studies and English 24/7


Mattel
Mattel:
Mattel, Inc., is a worldwide leader in the design, manufacture and marketing of toys and family products. The Mattel family is comprised of such best-selling brands as Barbie®, the most popular fashion doll ever introduced, Hot Wheels®, Matchbox®, American Girl®, Radica:® and Tyco® Little People®, Power Wheels® and a wide array of entertainment-inspired toy lines. Mattel's vision is to be the world's premier toy brands -- today and tomorrow.


Activision
Activision:
Activision, Inc. is a leading publisher of interactive entertainment software, for the occasional player to the game enthusiast, from kids to kids-at-heart. Guitar Hero II, one of the newest additions to its diverse portfolio turns even the casual user into a rock star.


The Princeton Review
The Princeton Review:
The Princeton Review (Nasdaq: REVU) is a pioneer in the world of education. Founded in 1981, the Company offers private tutoring and classroom and online test preparation to help students improve their scores in college and graduate school admissions tests. The Company's website, PrincetonReview.com, helps over half of university-bound students research, apply to, prepare for, and learn how to pay for their higher education.


Knowledge Adventure
Knowledge Adventure:
Internationally renowned for its award-winning JumpStart, Math Blaster and other innovative brands, Knowledge Adventure has set the standard in creating the finest children’s educational software for use in the home and the classroom. For over 20 years, Knowledge Adventure software has helped millions of children build and strengthen essential learning skills.


Listen to Your Buds
Listen to Your Buds:
Listentoyourbuds.org is a part of a broad public education campaign, America Tuned in Today . . . But Tuned out Tomorrow?, developed by the American Speech-Language- Hearing Association (ASHA). ASHA promotes safe listening of personal audio technology and is the national professional, scientific and credentialing organization for audiologist and speech-language pathologists.


Nickelodeon
Nickelodeon:
Nickelodeon & Viacom Consumer Products /Nickelodeon manages the world’s third largest licensing business, representing leading properties such as SpongeBob SquarePants and Dora the Explorer, and managing merchandising for Nick Jr., Nickelodeon, Comedy Central, MTVN International, and Spike TV. Nickelodeon, in its 28th year, is the number-one entertainment brand for kids and is seen in more than 96 million households. The company includes television programming and production around the world, plus consumer products, online, recreation, books, magazines and feature films. Nickelodeon trademarks of Viacom Inc. (NYSE: VIA, VIA.B).


Privo
Privo:
Privo, a software and services provider of authentication and verification services, helps consumers establish credentials to be accepted on the Internet. Privo's specialized expertise allows companies to have legally compliant, socially responsible online relationships with youth. Its FTC approved software and services permit companies to efficiently and inexpensively acquire "verifiable parental permission” as required by the Children's Online Privacy Protection Act (COPPA).


IBM
IBM:
IBM is actively working with a number of companies in the IT and virtual world community on the development of standards-based technologies. As usage of these more friendly and interesting 3D Internet environments goes mainstream, the market has developed an insatiable appetite for relevant content including educational and entertaining virtual worlds suitable for children. IBM is currently collaborating with Zula USA, the creator of “The Zula Patrol” public television series for kids to bring innovation to kids, parents and educators.


Hopscotch Technology
Hopscotch Technology:
Hopscotch Technology is committed to building products that support family balance and safety. The Company’s flagship product is BOB, a screentime controller that allows parents to ‘unplug’ their kids. Parents set the time limits, and once the time is up, BOB shuts the electronics off. BOB is compatible with every electronic device that has a screen!


Amiga
Amiga:
Amiga, Inc.’s award-winning software has been a mainstay for motion picture studios, multimedia creators, and digital entertainment enthusiasts around the world for nearly two decades. The company recently re-released its ever-popular classic games. Now, with the introduction of Amiga Anywhere2, a multimedia engine, the company’s goal of unifying all devices on disparate platforms - liberating the content you own so it can be played wherever, whenever and on whatever you chose - has been realized.


What They Like, Inc.
What They Like, Inc.:
What They Like, Inc. offers comprehensive resources designed to empower parents with information to better understand the various forms of popular entertainment that engage their children. What They Like’s products provide succinct insight and guidance within an unbiased and independent environment, along with features to encourage community participation through information sharing, opinion and interaction among parents. What They Like’s first product, What They Play (whattheyplay.com), offers information that objectively describes themes and content of the latest and most popular video games.


ESRB
ESRB:
ESRB Privacy Online is the privacy seal program established by the ESRB, the non-profit self-regulatory body for the entertainment software industry. Since 1999, Privacy Online has played a key role in helping its members balance varying international privacy laws with the ever-changing information needs of their industry, and has remained the seal of choice among interactive entertainment publishers in the U.S.


QiGO
QiGO:
QiGO Inc. builds Internet Content Keys and the QiGO Software System. This new platform offers a simple and secure way to buy, sell and share digital content on a unique device. QiGO Keys can be used to unlock digital music and photo albums, streaming video, online subscriptions, premium online games and kid-safe content. By plugging into any online PC or Mac: the QiGO Key can deliver chosen content in a user-friendly, full-screen environment. Since the content lives on the Internet rather than on the Key, it can be updated seamlessly at any time. QiGO technology is currently licensed to enable “walled garden” kid-safe Internet products including Net Jet Online Gaming System by Hasbro, Easy Link Internet Launchpad by Fisher-Price and Yu-Gi-Oh Online USB Duelpass Key by Konami.

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